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Geology topics

Alan Yang

Publications and source records attributed to Alan Yang.

2 recordsLinked to original sources

Defining an epidemiological landscape that connects movement ecology to pathogen transmission and pace-of-life

Pathogen transmission depends on host density, mobility and contact. These components emerge from host and pathogen movements that themselves arise through interactions with the surrounding environment. The environment, the emergent host and pathogen movements, and the subsequent patterns of density, mobility and contact form an ‘epidemiological landscape’ connecting the environment to specific locations where transmissions occur. Conventionally, the epidemiological landscape has been described in terms of the geographical coordinates where hosts or pathogens are located. We advocate for an alternative approach that relates those locations to attributes of the local environment. Environmental descriptions can strengthen epidemiological forecasts by allowing for predictions even when local geographical data are not available. Environmental predictions are more accessible than ever thanks to new tools from movement ecology, and we introduce a ‘movement-pathogen pace of life’ heuristic to help identify aspects of movement that have the most influence on spatial epidemiology. By linking pathogen transmission directly to the environment, the epidemiological landscape offers an efficient path for using environmental information to inform models describing when and where transmission will occur.

Ecology Letters

Tilt Trivia: A free multiplayer app to learn geoscience concepts and definitions

Today’s technology is opening up new ways to learn. Here, we introduce Tilt Trivia, a suite of quiz‐style, multiplayer games for use on mobile devices and tablets (Android or Apple) to help students learn simple definitions and facts. This mobile device game was built using the Unity engine and has a multiplayer functionality that runs seamlessly, all day, every day. A single game consists of 6–10 questions that are selected at random from a base suite of 13–33 questions. A single Tilt Trivia game takes 3–7 min to complete and allows up to five players to play simultaneously in the same game space. To begin, players select a topical avatar to represent them in the game. While in the competitive playing field, players are presented with a question and then they simply tilt their tablets until their avatar rests on the correct answer marker (i.e., true or false). Because the playing field is constantly tilting, keeping your avatar on the correct answer requires a continual counter‐tilting motion of the tablet to maintain your position within the game. A countdown timer is incorporated requiring players to answer the questions as quickly as possible. At the end of the game, a leaderboard displays the players’ scores and rankings, a metric that motivates repeat play. Players have the option of jostling other players off of the correct answer in the hopes of netting the highest score. The game is configurable to any topic and currently there are games for eight different topics (see Data and Resources ).

Seismological Research Letters